This might all sound strange or ridiculously cruel, but it works. When you start the game again, it will throw you right into your next cycle. There's not even an option or title screen. People are calling for a save option so they can come back to a game because it's frustrating to have to leave a good run, but at this time there's no word of that being changed as far as I know. Unlike Dark Souls we do get a pause button though, so that's something haha. The game will remember your progress as far as ether and permanent unlocks goes, but if you turn off the game part way through playing, it treats it as if you died, you will restart at the beginning again. Another thing is there is no save system as we know it. The level layout and items, weapons, etc will be different this time, but you'll still have to face the same boss again to progress. The game is a rogue-like though, so you won't be treading the same ground over and over again. melee attacks) and ether collected does carry over, but you'll lose most things. Yep, you lose any guns, artifacts, obolites (currency), parasites and consumables you collected. As you use the guns, your proficiency increases unlocking higher level guns, but when you die, you start again at the beginning of the game, your proficiency returns to zero and you have the same gun you began with. There's no xp and levelling up in this game, so you can't grind to beat a boss. I've heard a lot of talk about crashes, but I'm guessing it's patched now, because it's played perfectly for me, I've not had a single glitch (although there was an issue using the pre-order suit, which I haven't, so I wouldn't equip that wit hout checking first.) The only potential stumbling point for some people is the high difficulty of the game. The protagonist sprints fast and responds immediately to the controls and it's a joy to play. The story and atmosphere is a dark alien Sci Fi affair, the graphics and sound are stunning and it feels more next-gen than any other ps5 title I've played so far. Returnal is their first AAA game and they've taken that playability from their previous games and put it into Returnal. Nex Machina, Matterfall, Alienation), you know what to expect: an alien Sci Fi setting and some well-made challenging shooter action. If you've played other Housemarque games (eg. But fair to say that the engagement has surprised us, in a very pleasant way.If Dark Souls was a 3rd person bullet-hell shooter. "We were confident that this would be the case, we believed profoundly in the feature set of our new platform, and we worked really hard internally and with our partners to make sure that the game line-up was really strong, and we have continued to pepper the community with excellent PlayStation Studios' games like MLB: The Show, Returnal, and Ratchet and Clank: Rift Apart. Both of these metrics are showing very significant double-digit growth compared to the launch window of PS4, the previous high-water mark. "Whether it's the number of people measured by a metric such as MAU, or whether it's the time that these people spend playing games. "Engagement on the platform is the highest that we've ever seen whichever way you look at it," he says. Speaking with, Ryan adds that PS5 has seen 'double digit growth' in terms of engagement - whether that's monthly users or gameplay time - compared with the launch window of PS4.